Ray Tracing Benchmarks: Battlefield V, Control, SotTR
Next up, we have a few PC titles which fully support ray tracing capabilities, and are thus extremely important for understanding the performance improvements which the RTX 3080 brought to the table. These titles are Battlefield V, Control, and Shadow of the Tomb Raider. For each title we have examined the performance of RTX 3080, RTX 2080 Ti, and RTX 2080 SUPER with all ray tracing settings enabled and set to the maximum, while the DLSS feature was off. That way we wanted to examine the raw performance of the new graphics card, despite the fact that the new DLSS 2.0 technology provides almost identical image quality, but with improved performance.
In Battlefield V we can clearly see that the RTX 3080 brought some significant performance improvements compared to the NVIDIA’s first-generation ray tracing-capable graphics card. With all graphical settings set to maximum, as well as with all ray tracing settings set to ultra, the new RTX 3080 GPU manages to produce 120 FPS on average at 1080P in this game, while at 4K it’s the only card (compared to the other two) that is able to surpass the 60 FPS mark. At 1440P the RTX 3080 is able to render more than 90 frames per second, while the RTX 2080 SUPER, which costs roughly the same, barely manages to render more than 65 FPS.
Even without ray tracing enabled, the performance of the RTX 3080 is absolutely monstrous. At 4K, the card pushes the Battlefield V up to 108 FPS, while the RTX 2080 barely manages to hit the 80 FPS mark. At 1080P, the RTX 3080 is a complete overkill, as the game is able to run at 190 frames per second, which is 25 FPS more than the refresh rate of a 165 Hz gaming monitor. Such an impressive feat escapes out of grasp for both RTX 2080 Ti, and RTX 2080 SUPER, as well as for RTX 2080.
Control is another title which features a lot of ray tracing graphical effects, and as such functions as a good benchmarking tool for graphics cards which offer support for ray tracing. At Full HD resolution, the RTX 3080 clearly delivers a powerful blow to both RTX 2080 Ti and RTX 2080 SUPER, as the card is able to produce 140 FPS on average without DXR enabled, and 100 FPS with DXR features set to ultra. At 1440P, the difference between RTX 3080 and 2080 Ti is still significant, but not as impressive as it was at 1080P. At 4K, however, even the mighty RTX 3080 struggles produce a favourable frame rate, as the card is able to produce only 40 FPS with all original and ray tracing settings set to ultra.
Despite the fact that RTX 3080 isn’t able to deliver the lusted performance levels at 4K resolution, the performance improvement between the new Ampere GPU and the Turing-based flagship cards is more than evident. At 1440P the RTX 3080 is 35 percent faster than the RTX 2080 SUPER, while at 4K that performance improvement equals to about 50 percent. Given the fact that both RTX 2080 SUPER and RTX 3080 share the same MSRP price, the price-to-performance ratio of the RTX 3080 is completely unbeatable.
Finally, we have Shadow of the Tomb Raider. Yet again, the RTX 3080 is here the clear winner. Without ray tracing, the card is able to deliver an impressive performance levels across all three main resolutions, while at 4K it is the only card able to surpass the 60 FPS mark by a large margin. With ray tracing features enabled and set to ultra, the card is able to render more than 30 FPS on average compared to the RTX 2080 Ti, while that performance gap is even more pronounced at 1440P. At 4K, the RTX 3080 is again the only card able to surpass the 60 FPS mark, but in this situation just barely. Both RTX 2080 Ti and RTX 2080 SUPER have a hard time coping with this game at Ultra HD resolution, however, the RTX 2080 SUPER seems to be offering a solid performance levels compared to its extremely expensive brother, the RTX 2080 Ti, which isn’t able to justify its very high selling price.