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Benchmarks

Call of Duty: Warzone Graphics Benchmark

2 Mins read

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Microsoft
Newegg

Although only a week has passed since the release of Call of Duty: Warzone free-to-play battle royale, game has already passed the 15-million player mark.

So far, game has proven to be very refreshing in terms of battle royale genre, since the market has been saturated with these kinds of games for a while now.

Unlike Apex: Legends or PUBG, matches in Warzone tend to be full of highs and downs. For that reason, Warzone seems to offer a very dramatic, yet engaging battle royale experience.

Speaking of system performance and graphics, Call of Duty: Warzone is essentially just an expansion pack for Call of Duty: Modern Warfare. Both games (or actually the same one) run on the same graphics engine, however, during our benchmark runs we noticed some slight differences.

For instance, Warzone features an incredibly big map which we haven’t seen before in 2019’s reboot.

The Verdansk city map seems to be a combination of multiple smaller maps that are featured in the base game. There is a lot of assets that very just copied to the battle royale environment, and overall graphics quality seems to be identical.

We did notice, however, a bit of decrease in image fidelity in Warzone. Some textures (like ground and terrain) seem to have lower resolution than vanilla textures. Level of detail also seems to be decreased, especially if you look into the distance.

These minor graphics downgrades are to be expected, since Call of Duty: Warzone is a mode that features a lot of objects and concurrent online players whose actions might put a lot of stress to the CPU and GPU. To keep overall framerates high and system performance consistent, some sacrifices had to be made.

All-in-all, game still runs extremely smooth on Tier 4 graphics cards (learn more), and it doesn’t seem to put a lot of stress even on our somewhat old Intel Core i7 Haswell processor. If you watch our benchmark video you will notice that with maximum settings on, our Radeon RX 580 pulled off 83 frames on average at 1080P resolution. Lowering settings to low-medium region enabled us to achieve framerates as high as 120 FPS on average.

Achieving stable 120-144 FPS on average in this game on 1080P resolution will require of you to utilize Intel Core i5-8400 or i7-8700K processors, or if you are a fan of team red, than Ryzen 5 2600 or Ryzen 5 3600 processors. In terms of GPU prerequisites, RX 580 or GTX 1060 are fine, but Vega 56 or GTX 1080 seem to be a much better choice for hitting that 144 FPS mark.

Watch our video and judge by yourself!
Write down in comments what you think.

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Microsoft
Newegg

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About author
Frank is the Editor-in-Chief at ViCadia. He is an avid PC gamer, as well as a tech enthusiast. Besides being a tireless writer, he is also ViCadia’s web developer.
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